We are Marta and Dan. Marta grew the orchard this game is based on; Dan wrote the code on the train to work. Harvest Hour took a winter and is the only thing we have released.
Because the first prototype used coloured squares and nobody cared. The moment the squares became stone fruit, testers started arguing about which pear was worth chasing. Same maths, entirely different feeling.
It is not. There are no purchases in the game, no advertising on the board, and no account to make. If you like it, tell a friend — that is the whole business model.
No energy timers, no daily streaks, no “one more go for 99 cents”. Nothing in this game will ever cost money or turn into money.